Thank you, I appreciate it. The idea was something I've wanted to do for a while and just decided to experiment a bit with it. It's obviously still very rough but I agree, it has some potential.
Yeah the ghost I realized was a little confusing, it lacked proper feedback. I didn't end up implementing health/death in that way because I ran up against the deadline so I just had the ghost move onto its next respawn if it touched you or it died.
And yeah, the actual objective isn't clearly explained within the game but I did try to light up certain important things to let the player know these spots are important and/or you can light up most of the area with the torches.