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(1 edit)

Thank you for the compliments and the feedback. Glad you enjoyed it! 

- Would love to add music. Let me know if you know anyone who could make music that fits

The original plan was for the bandits to be boss battles, but jam time limits got in the way so instead they just stand there. But yeah, probably should have made it more clear you need to shoot them.

- Yeah the double jumps could be easier. I had trouble balancing "giving the player room for error" vs "accidentally making it possible to clear higher ledges than intended with precise timing". Same with the bull rush. In hindsight the room you need to escape from after obtaining it requires way too much precision.

P.S. Good luck with the rest of the game if you go back to it! I'd say dynamite is about 70% of the way through it.

Aha yeah, I went back and beat it! It was very fun. I think in terms of the double jump, there's definitely a balance between making it easy to do what the developer wants the player to do (or at least obvious that that is the intended path) vs. not allowing the player to break the game.

I generally just get my jam music on opengameart, but I don't know if they have any western music.

Just noticed the code for reducing vertical speed when releasing jump was accidentally duplicated. So you lose basically all momentum from a jump the instant you release the button - would explain why double jumping is so difficult!