Thank you for the compliments and the feedback. Glad you enjoyed it!
- Would love to add music. Let me know if you know anyone who could make music that fits
The original plan was for the bandits to be boss battles, but jam time limits got in the way so instead they just stand there. But yeah, probably should have made it more clear you need to shoot them.
- Yeah the double jumps could be easier. I had trouble balancing "giving the player room for error" vs "accidentally making it possible to clear higher ledges than intended with precise timing". Same with the bull rush. In hindsight the room you need to escape from after obtaining it requires way too much precision.
P.S. Good luck with the rest of the game if you go back to it! I'd say dynamite is about 70% of the way through it.