Thanks for the feedback! What do you mean by "tough"? If it's the randomly wide gaps that cannot be jumped, then yes, I agree, but that's why I have added double jump and coyote time (you can still jump for a short time after falling off the platform). This is my first game ever made, so I don't really have experience to fine tune the difficulty yet, but I guess it'll come with time as I make more games. I did tinker around with various game dev. tools in the past, but never made anything that could be called a "complete" game (along with main menu, multiple levels, and so on...)