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(+1)

One of the first noticeable things is the easter eggs even on the menu screens, with the gift box catching the ball xD

Using 10 balls for all bells with each level, while trying to time it to land in the box as well for more balls allowed for so many strategic and time-sensitive moments. In the end I got stuck on level 3 over and over because I kept running out lol.

But I did find funny things such as pushing the ball into the box at corners sometimes made the ball roll out and back in, giving 2 free balls haha. Once I tried aiming far top-left and mistakenly pressed the back key, going to the menu. The "Levels" button just took  me back to level 1 though lol...but I got to level 3 again in no time (and was stuck there again :P)

Fun game overall though! Nice use of bells, and really upbeat music that didn't seem to get annoying at all.

(+1)

Its really funny that you say the music was good when I consider Audio my weakest link in Game Development. I created the levels within the 3rd to  last hour of the Jam, and when I playtested it, I would just make 9 shots and if there was around 2 bells for the last shot, I would consider the level possible. Saving level position is something I should do for future games, for the least a save feature. The Easter eggs on the menu screen is something Im always doing, its my way of introducing what you are getting into and lastly, I unintentionally/intentionally leave bugs in my game, either because Im pressed for time or I think they make for incredible plays, in this case I left getting multiple balls in, just because I thought nobody would find it, I was proven wrong XD.


Thanks for the comment and criticism Danidre.