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(2 edits) (+1)

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General Feedback
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~ Mouse Cursor does not stay inside window for windowed mode; makes overworld map navigation difficult
! Recommending click-and-drag or Arrow key/WASD strafe control.
! or make the margin proccing camera movement w/cursor a bit thicker.
! Gameplay doesn't exactly require that the mouse be locked into the window, but this is also an alternative for this.

~ Allow SFX & BGM volume to be adjusted separately.

~ Show faces over new encounter dialogue boxes
! raise pincer dialogue avatar over text box
! raise scorpion dialogue avatar over text box
! raise spider dialogue avatar over text box


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Gameplay Feedback
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~ difficulty or card builds feel a little out of balance.
I am catching mistakes after I make them of how I could have done things better, but sometimes I feel like I can make great progress and suddenly die with a good amount of health from a late battle. Bad Card Draws with concurrently Devastating attack cycles, is all. I'm thinking of a card or artifact that lets you discard targeted or random cards to draw new ones.

~ I think 'Resting' at Lodges can provide more health for a cost. say you can sleep on a haystack in the basement for free or pay the fee for a bed and get some extra health recovery

~ Health Potions I think can provide a little more health. I still buy them for emergencies, but overall they don't help in those emergencies. Recommending, perhaps, a card or artifact that increases healing effects from all sources.

~ Mechanics are simple to understand, and text is easily readable & understandable. Making Progress feels good, and Deck Building feels simple but effective.

~ Overall structural integrity of the game is solid, but I didn't try to break it too much, but to have found no bugs in 3 hours of play is great! 

~ I enjoyed the experience. I have not beat the campaign yet, but I have enough lasting intrigue and desire to play again, so expect another playthrough. If I beat it within 3 hours I'll be trying out the gauntlet mode. I sure haven't seen all of the available demo yet, so apologies if some feedback is out of touch.

link to the playtest; unlisted video

Absolute legend for such detailed feedback! Good catch with the cursor and windowed mode, will look into fixing that. SFX and BGM volume seperately, on the to-do list. Same with those avatars. I agree health potions can heal more than they currently do, and the difficult balance between levels of the campaign is still being fine-tuned. Great to hear you enjoyed the game!