from yesterday's download, todays playthrough
Gauntlet mode::: Occultist;
~ Occultist Spell; SHADOW WAVE is not dealing damage to enemies.
~ from any spendable energy value; 3, 2, or 1
laroqsoqs
Recent community posts
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General Feedback
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~ Mouse Cursor does not stay inside window for windowed mode; makes overworld map navigation difficult
! Recommending click-and-drag or Arrow key/WASD strafe control.
! or make the margin proccing camera movement w/cursor a bit thicker.
! Gameplay doesn't exactly require that the mouse be locked into the window, but this is also an alternative for this.
~ Allow SFX & BGM volume to be adjusted separately.
~ Show faces over new encounter dialogue boxes
! raise pincer dialogue avatar over text box
! raise scorpion dialogue avatar over text box
! raise spider dialogue avatar over text box
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Gameplay Feedback
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~ difficulty or card builds feel a little out of balance.
I am catching mistakes after I make them of how I could have done things better, but sometimes I feel like I can make great progress and suddenly die with a good amount of health from a late battle. Bad Card Draws with concurrently Devastating attack cycles, is all. I'm thinking of a card or artifact that lets you discard targeted or random cards to draw new ones.
~ I think 'Resting' at Lodges can provide more health for a cost. say you can sleep on a haystack in the basement for free or pay the fee for a bed and get some extra health recovery
~ Health Potions I think can provide a little more health. I still buy them for emergencies, but overall they don't help in those emergencies. Recommending, perhaps, a card or artifact that increases healing effects from all sources.
~ Mechanics are simple to understand, and text is easily readable & understandable. Making Progress feels good, and Deck Building feels simple but effective.
~ Overall structural integrity of the game is solid, but I didn't try to break it too much, but to have found no bugs in 3 hours of play is great!
~ I enjoyed the experience. I have not beat the campaign yet, but I have enough lasting intrigue and desire to play again, so expect another playthrough. If I beat it within 3 hours I'll be trying out the gauntlet mode. I sure haven't seen all of the available demo yet, so apologies if some feedback is out of touch.
link to the playtest; unlisted video
Hello, found you on reddit. I'm really enjoying the appeal and mechanics of this so far. Hope you don't mind some reports. I've been at it for a couple hours already so I will be posting more later. if you have discord you can message me there with any questions. I can make record short clips of the things I find and send them if my descriptions don't make sense. laroqsoqs#5716 ~ id like to help down the line if this makes it easier to communicate
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World 2 Easter; I can use number keys to switch stages without beating them
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Upon Spawning;
You can start a Dash before moving at all;
Charge Gauge and Direction Indicators Appear but they're off-set
When you release the Charge, nothing happens. No dash.
Bunny Sprite is also Upright and Still during this.
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Carrot Powered Bunny has no sounds/animations when in water;
I'm assuming that's not a bug but just not implemented yet.
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While On the Surrounding Edges of Walkable Tiles on any Platform,
If you Charge A Dash and Direct It AWAY From The Edge/Wall/Object/Pitfall,
And Release the Charge anywhere from about 30% or less;
You will be pushed back and automatically fall into a pit~ Ignores collision.
This occurs whether the charge gauge is rising or falling.
Does Not Occur:::
- Against Clean Pitfalls that you can OR cannot walk into.
- Against Edges that fall to another walkable platform
Will Occur :::
- Against Pitfalls with an object (rock, tree, scenery) over the tile you would fall into
(not on the wall you would fall off, but over the tile ahead of it)
- Against Stairs; but Instead of dropping you, it will put you on the above stair.
- Against Walls, Fences, Rocks, Non-Interactable Puzzle Objects
Tutorial Stage for ez-repro, attempt this 30% dash;
- Against the North Edge (fence) of the opening platform.
- Against the Rock in the middle of the second, lowest platform (right of ladder)
- Against the Stairs and watch it pop you up one stair. (Interesting behavior)
- Against the Torch seen after the stairs.
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Environmental Debris will dislodge any moving obstacles it contacts.
Use Tutorial Room; Try to hit a rotating saw with the grass debris and watch it fly.