I will admit the screen movement didn’t quite get where I wanted ( I don’t intend so much frame in shot). I did want a delay between hits but some of the times it hits edge is due to the fact I couldn’t figure other ways to keep the cursor in bounds.
I wanted to add a few bits more but only managed to implement what I thought was the core (like the jump scare lol).
It’s cool you used to use Gdevelop for me it works good as I think I would need to use bolt or other visual systems in the likes of unity.
Do you have any of your Gdevelop games here? It really seems to work well for me and I know I have a lot to learn.