cheers rico, you said that 'functionallity' was the problem but you listed alot of what i would consider to be design choices. i'm the programmer so if something like movement, shooting, snowman AI or health doesn't work then i'd like to know that. thanks for your concern about the design tho, we realise that including the instructions in the game description wasnt good enough. Also. we know the setting REALLY didnt make sense and that we used those assets because its all we could find which means the presentation suffers but you fail to explain how the gameplay itself was less fun. was it too easy? was it that shooting heals too much, that windows take too long to close or that the snowman runs away too quick? or was it that the core mechanics actually weren't fun?
its cool if you get back to me on this but i understand that its christmas and that you may be busy lol