because its actually a good game. Its creative, original, fun and the presentation is brilliant despite using minimal assets. Its exactly what I like in a game jam game.
sambamuel
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Roguelikes are favourite genre and I really like what you did here with the binding of isaac-esque game combined with the theme. I sensed the bugs but I don't know how they were a feature. I found myself just getting frustrated when the room just went black etc. Also It took me a while to realise that I had to click the staff to be able to be able to use it, silly me. But to be fair, the writing etched into the floor was quite hard to read, you must have chosen to do this because it looks like it suits the environment but, at the end of the day, they looked quite bad and didn't serve the purpose.
I made a game like this once, called Agent Googar (see my itch) for the last summer game jam so I realise just how hard it is to make a game like this in only 4 days. Don't let my grouchy criticism dissuade you from making games, you did a fine job. Keep up the good work.
Thanks For Playing!! Yeah I didn't have enough time to implement a pause feature because the game pauses when you level up so it would've been a bit tricky last second. I think it fit quite well with the theme because you use the common unity Errors to upgrade your character. Maybe im just dumb but it was the best i could come up with. Oh and the insects are just because I didn't know what to do for enemies and since bug also meant insect, i did that.
Also, as soon as you spawn in, It says that ESC = quit, Another last minute addition, I apologise if it wasn't very noticeable or intuitive.
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hey guys, found a bug for you. if you have a full inventory and press E on an object, then use an item to free up a slot, then press E anywhere, you will pick up the item you tried to pick up before.
I found this by accident when i picked up a snowball from across the map.
anyways, good luck with the jams, keep up the good work
"The ability to create a game with so little experience in the industry is already amazing, but to do it and have the game be a success is sublime. Its design, its setting and its way of playing are very well chosen. You can have a great time playing without getting tired. It is necessary to play it." google translation
Thanks so much!!!
so much potential. i can see from the google drive link that there's tons of cool art, sound, concepts and ideas that went into this. honestly, if you guys just keep going with this over summer and keep it simple, you could finish the game with the assets you have now. i was thinking of downloading the project myself and doing it but then i realised that 1. that would be incredibly disrespectful. 2. it would be a weird flex and 3. i have no idea what the design was and where it was going. but yeah i nominate nathan to try and complete the game and just do some simple enemy stuff. it would be amazing to not have those beautiful assets go to waste. dm me if you need advice but im not that good so maybe i wouldn't know. im great at simplifying hard stuff though.