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Scene Hierarchy Improvement

What is this Screenshot?

I had noticed my scene hierarchy always tends to get incredibly cluttered by the time I am close to finishing the first build of a game. Therefore, I did some research on how other indie devs structure their hierarchies and found there are a bunch of Assets on the Unity Asset store that can help organize your hierarchy and make understanding your hierarchy incredible easy and pretty seamless.

I found a free Asset on the Unity Asset store called Colourful Hierarchy Category GameObject. Essentially it works by adding in an empty game object and applying a color and name. This then helps you break your hierarchy into logical sections. It has seriously improved my development in the latter half of this game. I highly recommend you try this asset out and see how much it improves your development experience.

Is the Game Almost Done?

YES! WAHOO! I am extremely close to finishing the first build of the game for the jam. It will not be the extremely polished version, but it will be fun and structured enough to submit for the jam. I can then work on it with less time restrictions after to port to mobile and add some more features if I end up wanting to work on it some more. 

Otherwise, this game has been a fun experience and I have loved doing a game jam again. The pressure and creativity is really something I love to take part in. However, I do sense that I am wanting to spend some time on a bigger project. However, that will be a task for after the 6 Games in 12 Months game jam.