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Hey, thanks for checking it out! I think I need to review that segment for issues with triggered events not going off properly, also I'd like to revise my waypoint system in the future (I noticed a little too late that the detection radius for them is kind of small, so it's possible to have the marker spin around behind the player before it gets removed, which is confusing to look at). I considered a visible hologram-type marker that floats near the waypoint's location in world space, but wasn't able to add it in time for the deadline, especially because I'd want to find a way to sell it as part of the ship's onboard HUD.

Thanks again for the input!