one of the best games since slay the spire ! we all want more :) of all 3 cards we can get at the very beginning, the one that increase damage seems really more powerful than the 2 others. The toothpick one is nice but not that useful, getting rotten toothpick is hard, cos you gotta have 2 cards in hand. The drawing card would be ok if a card would be drawn every card played after the fourth. Anyway, the first choice of card is a very good idea, it's like a "choose your class" from classic rpg.
Viewing post in Shroom and Gloom: Jam Version comments
Thanks so much - this was such a great comment to receive!
Very glad to hear that the initial three card choice landed well with you. Creating a sense of establishing a character class is exactly what we were going for!
Toothpicks can definitely be a ton of fun, and combo very nicely with a few of the other combat cards. We've been thinking a lot about how to improve on "Obsessive" and the draw-focused builds that we're hoping it will inspire. Hoping we can get it to feel just as powerful and fun as going with a growth-based build!