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(+1)

The game's presentation is spot on, however i do have to remark that due to the scripted-ness of these events it feels way more like a visual novel. If you ask me, it would've been better to simulate these events in real time and make them random with some kind of warning before they happen so that you can't just know what will happen and win every time. Another thing is the use of the limitation, which i'd say has been really bad. When you lose, you don't gain something, it isn't good. It's just made like in any other game.

Thank you for the feedback. That is actually our first idea, to make it real time, however we decided to not go that way. As for the limitation, when the client dies, you get an information of what kind of accident that will happen next, and can prepare your action, as in to strategize. Cuz an accident can have multiple ways to be avoided and you don't want to empty your ability uses.

(+1)

That's a really interesting perspective, and I agree with it. When you die you get information on what will happen which makes it good to die.