Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So to add a race to the game, you first need to decide several things. Here's a quick template to do just that.

Description:

Racial trait:         

Stat potential: Strength-  , Agility-  ,Magic-  ,Endurance-  .

Skin colors:

Eye colors:

Hair colors:

Parts and details:

Location:


By parts/details I mean- Ears, specific height, wings, tail, horns, skincover like scales or plants, eye shape, body shape, legs, penis type, and whether they use surnames.
So far, individual stat potential (strength etc) has ranged between 1 and 6. Total stats between 13 and 20.
Location is the areas in which they spawn.
You can look at "races.gd" (Strive>files>scripts>characters) to see existing colors and parts.
Anything added that's not in the base game, like new racial traits or mouse ears , will require additional modding. But that shouldn't be a deterrent :)

So far I've found that the files involving Race is:

assets, explorationregions, laboratory, mainmenu, Mansion, newsexsystem, repeatable_quests, sexdescriptions, slavedialogues, variables.

Within the characters folder:  description, races.


I believe there all tied together someway or the other, I tried adding Beastkin and halfkin Mouse race, with this line of code in the Race script (I added the tails and ears, etc, but I cant figure out what im doing wrong... I am not suited for this line of work:

Mousekin = {
bodyshape = ['shortstack'],
description = "Little is known of the origin of Micekin, One rumer is that a lonely alchemist Spent his entire life transmuting feral mice to create his ideal companion. ",
details = "[color=aqua]Racial trait: pregnancy progresses lot quicker. [/color]\n\n[color=yellow]Stat potential: Strength - 1, Agility - 5, Magic - 2, Endurance - 4 [/color]",
skin = ['pale', 'fair', 'olive', 'tan'],
ears = ['mouse_ears'],
tail = ['mouse'],
furcolor = ['white', 'gray', 'brown'],
skincov = ['full_body_fur'],
legs = ['fur_covered'],
arms = ['fur_covered'],
eyecolor = ['blue', 'green', 'amber', 'red'],
height = ['tiny'],
stats = {str_max = 2,
agi_max = 7,
maf_max = 3,
end_max = 4}
},

(+1)

I believe in you!. YOU CAN DO IT!

So many scripts to modddddddd. That list is really helpful though, thank you.

So glad they're gonna be adorable little shortstacks heheee :)

Can I suggest upping their max stats a bit. Maybe 6 agility and 3 Magic?

Honestly, im bout ready to give up. I have absolutely no Idea what im doing... :c

Ironically... "I give up" is my biggest motivator... DX

Don't give up on your dream! You got it! :D