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Actually missed a line, regenerateslave()  does re-generate the class with the chosen race, age, and sex. so your method of testing *should* be valid for those 3, but it will still be using random hair, skin, tits, and ass for generation, not what you choose.  With 0.5 you can confirm this by turning on debug mode.

However 0.5.18c is completely broken for me. It broke my 0.5.18b save to make it think main quest was done.  Starting a new game gives you every single unique character in the game at the start, which is a tad broken. looking at the code... it's Mansion.gd line 43, should be debug == true.

So i tried again but with just humans this time because i tried the way you described, with just slaves from the slave house. and it seems to work great. age definitely worked, this i never found a problem with. The breast size also seems work, i had a few outliers in the beginning, but then i tried increasing the weight for the breast size to test it( to a pretty high number), and i hardly found any problems then. i couldn't get Debug to work but i don't think it was needed after all. 

Bothered me that it wouldn't work for a customized starting slave, so there's now a 0.6 that corrects that.  Additionally I succeeded in adding a "Random Portrait" button above the normal Portrait button in the slave customization panel. Causes it to roll another portrait for the slave. Makes testing even easier as you can roll several times.

That explains why I always had to fix my starting slave >.<