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I really enjoyed the puzzles linked to countdowns! The music and sound effects are in a great place right now, too. The art style works. Some puzzles were impossible for me to solve with the time limits, though. Potentially making the runes brighter, making the rune movement either more forgiving in where the player lands on the spot or making it click-click rather than click-drag-release could all help the puzzles not feel so hard. And maybe harder puzzles give you two energy instances. Overall, well done!

I'll need to tweak how the pieces land on their respective slots for sure as I watched some of my family struggle with that, especially with the harder puzzles. In future iterations I'd like to have more variety, puzzles definitely reached their level of repetitiveness quick even on one level. Thank you for the feedback though, and I'm glad you enjoyed whats there! Thanks for playing!