The right side didn't spawn anything for me. Music and sound effects could help this game a lot!
djtonyd82
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The art and sound effects are great! I like the simple mechanics, although I could turn robots off from a long distance away from them. Also, the game reacting to my clicking on them seemed to want me to click on a very specific spot, but even when I tried to adjust to that, it didn't always register. The game could also benefit from having music. Well done on this!
I really enjoyed the puzzles linked to countdowns! The music and sound effects are in a great place right now, too. The art style works. Some puzzles were impossible for me to solve with the time limits, though. Potentially making the runes brighter, making the rune movement either more forgiving in where the player lands on the spot or making it click-click rather than click-drag-release could all help the puzzles not feel so hard. And maybe harder puzzles give you two energy instances. Overall, well done!
The pixel art is amazing in this game! Everything being turn based is a great idea, too! I think random spawning after dying would determine whether I'd get through the puzzle or not though (the room with the first locked door with the key is where I got stuck). Music and sound effects could do this game justice!
I've seen your posts on many people's games with the similar comment as here of "use free creators' bundles of music." As a composer and sound designer, I understand the benefit of using them in games with much shorter timelines like this jam, or for using them to gauge what kind of music fits your game, but I am definitely not in support of this idea for long term use. I've seen many great games in this jam without music, this one included, that I'd be glad to create music for. I know that many other composers would feel similarly. Just like you work with a programmer, sprite designer, and artist on a team for game - work with somebody who can create music for your game.
This is one of the better implementations of the limitation that I've seen! The movement is very clean, too. Only having the move, jump, and dying-to-move-forward mechanics might get old quick in a bigger scale game, though. Or perhaps if you were to make it bigger, combine the dying-to-move-over-spikes mechanic with other obstacles. The game could also greatly benefit from having music.
This is a great use of the limitation! The mechanic of the falling snowballs turning into platforms that the player can jump on is super cool too! I'm a huge fan of that. I couldn't get past the first screen though, so it may start out too difficult. Lastly, music and sound effects could certainly elevate this game.
This is a great use of the limitation! Figuring out how to approach each puzzle with only three of the five controls was fun! The music and sound effects work well. I did find a bug (I think it's a bug) where I could click on a control not in my usable three and hold, start moving, then add it to my three while moving. All in all, well done!
The art is great! Left click didn't attack for me, though, so I never made it further than the first hallways. Also, player movement is way too free. Sound and music could definitely help this game as well. The concept is cool in that the player can change XP into health or stats! That's also a good use of the limitation!
I enjoy the attacking mechanic in this! The way that I got the farthest was actually holding the sword out the whole time, waiting to hit a few enemies, move in a circle, repeat. Although I think my ability to attack ran out haha. The game could've benefitted greatly though from having sound effects and music.
I like your take on the jam's limitation! Making the player smaller to give them an advantage is a cool idea! I agree that the player should be able to control the camera. I was able to drive through the walls and fall off the map. The music works well. The light reflection at one point followed me over the area. And I would've like if there was a car driving sound effect. Great job with this!
The variation in premises and outcomes is interesting. I was excited when I finally outlasted the life expectancy of the boy of 65 years! The music could change as the player makes certain decisions. Like getting intense when they get in an accident, and as they wait to see what happens. Or bar music when the player is at the bar with their boss. There is also a pop when the music loops. Great job overall!
I enjoy the concept of rewinding time, then using my rewind movement to platform! The sound effect for the rewind is great too. The art and music work well in this game. I would've liked there to be sound effects for jumping and dying, though. Unfortunately, I could not freeze my self for whatever reason, so I was stuck. Well done!
This is a fun, simple puzzle game! The puzzles are well thought out, the art is clean and matches the game's simplicity well. The sound is satisfying, but there's not much, though. For example, a sound for the blocks hitting walls could work here. Is fate involved in this game when you think you've done everything you can, but still can't figure the puzzle out and restart from the beginning of the level? And that, in turn, would then touch on the jam's limitation?