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As were putting our cards on the table


"Mimic" = {
        description = "An ordinary locked chest.... wait a minute... \n\nSupposedly created by slave smugglers in a teleportation accident, Mimics are living chests which house a humanoid form. \n\nInfamous for patiently ambushing greedy adventurers, their deceptive outer shell is hard as oak. While inside, a lithe body of vulnerable, tongue-like flesh, affords them enough speed to strike. \n\nIronically adept at picking locks",
        details = "[color=aqua]Racial trait: Elongated Tongue.[/color]\n\n[color=yellow]Stat potential: Strength - 3, Agility - 6, Magic - 1, Endurance - 6 [/color]",
        bodyshape = ['halfchest'],
        haircolor = ['red'],
        eyecolor = ['red'],
        skin = ['red'],
        surname = '',
        mods = {
            augmenttongue = 'augmenttongue'
        },
        stats = {
            str_max = 3,
            agi_max = 6,
            maf_max = 1,
            end_max = 6
        }

Until I work out how to tie them to actually opening in game chests. They will have a tiny chance to spawn in areas where you normally find locked loot. Mountain cave, Marsh etc.

Any suggestions are welcome (still not sure about the description).

(2 edits)

Any lock actually getting the race to appear in game? or not break the game? that's my issue with mousekin. 

edit: Pun unintended, but keeping anyway.

My biggest issue is finding Nil in console, auto disable mods...