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  • Use of Theme - 4
    • The theme was very much present in the story i just wish we actually got to witness the recovery they much talked about.
  • Gameplay - 3
    • The gameplay left a lot to be desired imo. I was liking the story but then it went no where, it just ended. I didn't understand why there were monsters other than just to have something else to do. Also sometimes the doors marked with the 'E' didnt open (The big ones).
  • Creativity - 3
    • The story was interesting, i wish we got a little bit more though.
  • Art - 4
    • The art was very good and atmospheric, it fit the gameplay quite well, but i found it weird that there were no doors in places where they should be. The fonts also very well chosen.
  • Sound - 3
    • The sounds were well picked but the mixing was quite weird imo. The background rain sound was a bit too loud and the loop was not seamless. The footsteps sound was quite annoying too after a while.
(+1)

Thanks for playing and the detailed feedback.

Some remarks from my side, which may make one or the other decision clearer.
Use of Theme:

  •  We tried to show the recovery in the different end scenes. I know they are cryptic and not as well made as they should.... but it is on the list of improvements for the time after the voting.

Gameplay:

  • I totally agree, it's not entirely clear at the moment why there are monsters. We should perhaps add an introduction to this. They should symbolize emotions like fear and anger and only when you have overcome them, you can say goodbye to the deceased. 
  • We never encountered the problem, that doors won't open, I will investigate this.

Creativity:

  • Thanks a lot, maybe we will add some more story to it, after the voting.

Art:

  • In my mind, the rooms without doors have no door sprite, because the door is in the left/right wall. But maybe you are right and we should show a single line in the wall as door, but maybe this is even more confusing.

Sound:

  • Yes, mixing the sounds didn't get the attention it would have needed. We added them to late to make it better.