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A jam submission

Christine's PathView game page

A short adventure in which Christine tries to find the light in her life again after the dark events of the past.
Submitted by tafode, TigerImFeuer — 5 hours, 11 minutes before the deadline
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Christine's Path's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#103.5003.500
Sound#103.0003.000
Creativity#123.5003.500
Overall#143.1253.125
Art#163.3753.375
Gameplay#242.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think this was very nice. I liked reading all the conversations to learn the story, like putting together a puzzle. The ending made me happy.

Developer

I am glad that you enjoyed our game. If the Ending made you happy, I guess you had the good ending. 🙂

Submitted

Yes I think so :) Could I perhaps have a hint of how to find a different one?

Developer

Sure, right now there are 3 endings. which one you get is based on how much you interact with the NPCs/statues. So if you just walk through the castle to the end, you get the bad ending. For the normal ending, a good time to go to the end is when the rain stops. I think right now the normal ending is still a little unclear as to what we were trying to say, it could possibly be considered a bad ending. We'll probably expand/clarify the endings a bit more after the voting phase.

I'll leave it up to you now if you want to look at them right away or if you want to wait for the improved version. ;)

Submitted

Thanks, I got to see them. Expanding them would be interesting but I also like how right now the normal and good endings leave it up to the player's imagination without explaining all the details. That way the game starts without telling you what happened before and it ends without telling you what happens after, so life just continues. This is kind of what the character outside was saying (Joaquin).

Developer

Yeah, maybe you're right. Expanding is maybe not needed, but at least make character animations, so that they not float around. ;-)

Submitted

Great use of theme! I really enjoyed the atmosphere in this one, and you're using light and colour very well. I found the confusing layout of the castle to be a little off-putting at first, but that also plays into the theme, so I ended up liking it. There are some unfortunate glitches (especially regarding hit detection) but that's to be expected in a prototype. All in all, good job!

Developer

Thank you for the kind words. I'm glad you liked the game and that you didn't let the bugs ruin everything. :)

The atmosphere was impressive! I really like the dimming representing health idea, it added to the mood. Music was a good fit.

The combat was kind of frustrating. Hit boxes seemed to be small, jumping didn't always work etc.

Developer

Thanks for playing and I'm glad you liked the atmosphere. 

Yes I totally agree, the bug with the jumping/running is really annoying. I should have fixed that somehow before the deadline. :(

Submitted
  • Use of Theme - 4
    • The theme was very much present in the story i just wish we actually got to witness the recovery they much talked about.
  • Gameplay - 3
    • The gameplay left a lot to be desired imo. I was liking the story but then it went no where, it just ended. I didn't understand why there were monsters other than just to have something else to do. Also sometimes the doors marked with the 'E' didnt open (The big ones).
  • Creativity - 3
    • The story was interesting, i wish we got a little bit more though.
  • Art - 4
    • The art was very good and atmospheric, it fit the gameplay quite well, but i found it weird that there were no doors in places where they should be. The fonts also very well chosen.
  • Sound - 3
    • The sounds were well picked but the mixing was quite weird imo. The background rain sound was a bit too loud and the loop was not seamless. The footsteps sound was quite annoying too after a while.
Developer(+1)

Thanks for playing and the detailed feedback.

Some remarks from my side, which may make one or the other decision clearer.
Use of Theme:

  •  We tried to show the recovery in the different end scenes. I know they are cryptic and not as well made as they should.... but it is on the list of improvements for the time after the voting.

Gameplay:

  • I totally agree, it's not entirely clear at the moment why there are monsters. We should perhaps add an introduction to this. They should symbolize emotions like fear and anger and only when you have overcome them, you can say goodbye to the deceased. 
  • We never encountered the problem, that doors won't open, I will investigate this.

Creativity:

  • Thanks a lot, maybe we will add some more story to it, after the voting.

Art:

  • In my mind, the rooms without doors have no door sprite, because the door is in the left/right wall. But maybe you are right and we should show a single line in the wall as door, but maybe this is even more confusing.

Sound:

  • Yes, mixing the sounds didn't get the attention it would have needed. We added them to late to make it better.
Submitted

Short, but worth the time to experience the mood of this one.  

At first I was lost, but I think that is what the developer was aiming for given the theme/mood. I particularly like the use of light/colour.

Developer(+1)

Thanks for playing the game and I'm glad you enjoyed it.