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Christine's Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #10 | 3.500 | 3.500 |
Sound | #10 | 3.000 | 3.000 |
Creativity | #12 | 3.500 | 3.500 |
Overall | #14 | 3.125 | 3.125 |
Art | #16 | 3.375 | 3.375 |
Gameplay | #24 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think this was very nice. I liked reading all the conversations to learn the story, like putting together a puzzle. The ending made me happy.
I am glad that you enjoyed our game. If the Ending made you happy, I guess you had the good ending. 🙂
Yes I think so :) Could I perhaps have a hint of how to find a different one?
Sure, right now there are 3 endings. which one you get is based on how much you interact with the NPCs/statues. So if you just walk through the castle to the end, you get the bad ending. For the normal ending, a good time to go to the end is when the rain stops. I think right now the normal ending is still a little unclear as to what we were trying to say, it could possibly be considered a bad ending. We'll probably expand/clarify the endings a bit more after the voting phase.
I'll leave it up to you now if you want to look at them right away or if you want to wait for the improved version. ;)
Thanks, I got to see them. Expanding them would be interesting but I also like how right now the normal and good endings leave it up to the player's imagination without explaining all the details. That way the game starts without telling you what happened before and it ends without telling you what happens after, so life just continues. This is kind of what the character outside was saying (Joaquin).
Yeah, maybe you're right. Expanding is maybe not needed, but at least make character animations, so that they not float around. ;-)
Great use of theme! I really enjoyed the atmosphere in this one, and you're using light and colour very well. I found the confusing layout of the castle to be a little off-putting at first, but that also plays into the theme, so I ended up liking it. There are some unfortunate glitches (especially regarding hit detection) but that's to be expected in a prototype. All in all, good job!
Thank you for the kind words. I'm glad you liked the game and that you didn't let the bugs ruin everything. :)
The atmosphere was impressive! I really like the dimming representing health idea, it added to the mood. Music was a good fit.
The combat was kind of frustrating. Hit boxes seemed to be small, jumping didn't always work etc.
Thanks for playing and I'm glad you liked the atmosphere.
Yes I totally agree, the bug with the jumping/running is really annoying. I should have fixed that somehow before the deadline. :(
Thanks for playing and the detailed feedback.
Some remarks from my side, which may make one or the other decision clearer.
Use of Theme:
Gameplay:
Creativity:
Art:
Sound:
Short, but worth the time to experience the mood of this one.
At first I was lost, but I think that is what the developer was aiming for given the theme/mood. I particularly like the use of light/colour.
Thanks for playing the game and I'm glad you enjoyed it.