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This game really reminded me of Castle Quest for the NES. The springs were really annoying and I still don't know how to use them. I noticed the vertical distance traveled seems to affect how much you bounce, but I couldn't get it to bounce very high simply from jumping on it. The art was fantastic, except I found some of the effects jarring. 95% of the game feels very 8 bit and that it belongs on the NES. Then the GFX on the heart and the flames really take me out of it. Just something to ask others about in the future if you continue this project. Otherwise I really really enjoyed playing it.

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Thanks for the comments! I'm trying to get it bug-free, the docks really aren't working all that well (when the JAM is done I'll upload a new version with some remapped screens). I left it as polished as possible because I want to focus on other projects.