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Mrmaladroit

21
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A member registered Oct 25, 2017 · View creator page →

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sus

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https://musiclab.chromeexperiments.com/Song-Maker/song/5499998824824832

For your first game, this is incredibly good. I mean this jam was my first game as well, and this is way more complete. What did you learn from this game jam?

Well that went from tediously easy to bullet hell, real quick, haha. I never really found these kinds of endless games very engaging. With that said, the physics based rope really sold it for me. I liked the art, nothing feels phoned in to me. Good job!

It was the first item I picked up on the desk. I figured that about the inventory thing, it doesn't detract from the overall experience. Was there a secret with the extra keycards? 

Holy cow. I really liked that ending. I was able to save all the patients except for one. I don't remember which one it was. I did have a weird bug that after every successful treatment, the AI said congrats on treating my first patient. Still stand that this is the best game of the jam.

This game looks so much better than the space game I tried creating for a jam once. In the future I would try making the game play at a lower resolution. I am on a 1920 x 1080 monitor and it couldn't fit on my screen. The full screen button wasn't working for me, but that could be a Itch problem. Otherwise I like the use of theme and the creativity of the game. 

I love games like these! My only gripes with it was the fiddly jumping onto the ladder, especially when you had to race to the navigation room. I don't know if this was an issue on my end, but there was some texture flickering on some of the ceilings. I had to restart the game because I picked up the first water tablet and it must have clipped out of the world. I picked it up and it moved into my character like it was added to my inventory, but there is no inventory. The lighting puzzle was really devious, but overall it was a fantastic experience. Keep up the great work you folks!

Thank you for the generous scores and thoughtful feedback. I didn't want to give the player the ability to move diagonally, but I also wanted to change the movement entirely. The battery looking things are capacitors and were intended to be flavorful walls. The broken tiles were also just walls to give character to the level. Originally it was supposed to be more apparent that you are inside computers and electronics. That's why everything looks like PCB's. I wanted to add more components to make the levels more interesting and change the capacitors to be the places the sparks move between. Thank you for reviewing my game so thoroughly 

I think when the AI mentions the links, you could have part of the sentence look like a link. Alternatively you could have the AI use an arbitrary example in the text box that they talk about links. Definitely will play it tomorrow and let you know what I think.

This games looks really good. The music got a bit repetitive, but it suits the game really well. I like the hard cap of twelve minutes. I echo a lot of the other feedback, like High Score per level and better player feedback on each battery type. Having scores based on each level would make up for no level select option. Otherwise the game plays really well, and you should be very proud of what you have created. Good job!

This is easily the top submission of the jam. I played long enough to treat the first patient. I don't know if it was done intentionally, but the player could use a bit more direction. It took me a bit to realize that I could click on the Green Scaled Lizard. I did read that there would be hyperlinks, but maybe an example of the game's version of the hyperlink could have helped. I am coming back to play this when I am on my desktop with a larger resolution. Itch's overlay got in my way when I was playing. 

5/5

The art in this game looks so incredibly good. It doesn't really fit the theme at all, but it's such an incredibly unique and fun game. Keep up the great work.

This game really reminded me of Castle Quest for the NES. The springs were really annoying and I still don't know how to use them. I noticed the vertical distance traveled seems to affect how much you bounce, but I couldn't get it to bounce very high simply from jumping on it. The art was fantastic, except I found some of the effects jarring. 95% of the game feels very 8 bit and that it belongs on the NES. Then the GFX on the heart and the flames really take me out of it. Just something to ask others about in the future if you continue this project. Otherwise I really really enjoyed playing it.

Holy. Crap. That was extremely sad and the opaque skull on the wall really messed me up.

I really enjoyed the Melancholy Trumpet. The respawning particle effect looks so good! The lack of any sound effects is a little jarring. Otherwise, fantastic job!

Thank you for the kind words. I might update it with music and sound effects. I just didn't have time and frankly, the patience to add some. 

Try talking to her at every time of day. Even if you have asked for a HJ before, do it again. Along with any other activity. Some activities change and trigger more activities to become available. Oh! In the morning/day, go to the bathroom and click on the bath tub. That way when she baths in the evening, you will get a new scene.