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Mrmaladroit
Creator of
Recent community posts
This game looks so much better than the space game I tried creating for a jam once. In the future I would try making the game play at a lower resolution. I am on a 1920 x 1080 monitor and it couldn't fit on my screen. The full screen button wasn't working for me, but that could be a Itch problem. Otherwise I like the use of theme and the creativity of the game.
I love games like these! My only gripes with it was the fiddly jumping onto the ladder, especially when you had to race to the navigation room. I don't know if this was an issue on my end, but there was some texture flickering on some of the ceilings. I had to restart the game because I picked up the first water tablet and it must have clipped out of the world. I picked it up and it moved into my character like it was added to my inventory, but there is no inventory. The lighting puzzle was really devious, but overall it was a fantastic experience. Keep up the great work you folks!
Thank you for the generous scores and thoughtful feedback. I didn't want to give the player the ability to move diagonally, but I also wanted to change the movement entirely. The battery looking things are capacitors and were intended to be flavorful walls. The broken tiles were also just walls to give character to the level. Originally it was supposed to be more apparent that you are inside computers and electronics. That's why everything looks like PCB's. I wanted to add more components to make the levels more interesting and change the capacitors to be the places the sparks move between. Thank you for reviewing my game so thoroughly
This games looks really good. The music got a bit repetitive, but it suits the game really well. I like the hard cap of twelve minutes. I echo a lot of the other feedback, like High Score per level and better player feedback on each battery type. Having scores based on each level would make up for no level select option. Otherwise the game plays really well, and you should be very proud of what you have created. Good job!
This is easily the top submission of the jam. I played long enough to treat the first patient. I don't know if it was done intentionally, but the player could use a bit more direction. It took me a bit to realize that I could click on the Green Scaled Lizard. I did read that there would be hyperlinks, but maybe an example of the game's version of the hyperlink could have helped. I am coming back to play this when I am on my desktop with a larger resolution. Itch's overlay got in my way when I was playing.
5/5
This game really reminded me of Castle Quest for the NES. The springs were really annoying and I still don't know how to use them. I noticed the vertical distance traveled seems to affect how much you bounce, but I couldn't get it to bounce very high simply from jumping on it. The art was fantastic, except I found some of the effects jarring. 95% of the game feels very 8 bit and that it belongs on the NES. Then the GFX on the heart and the flames really take me out of it. Just something to ask others about in the future if you continue this project. Otherwise I really really enjoyed playing it.
Try talking to her at every time of day. Even if you have asked for a HJ before, do it again. Along with any other activity. Some activities change and trigger more activities to become available. Oh! In the morning/day, go to the bathroom and click on the bath tub. That way when she baths in the evening, you will get a new scene.