Thank you for the generous scores and thoughtful feedback. I didn't want to give the player the ability to move diagonally, but I also wanted to change the movement entirely. The battery looking things are capacitors and were intended to be flavorful walls. The broken tiles were also just walls to give character to the level. Originally it was supposed to be more apparent that you are inside computers and electronics. That's why everything looks like PCB's. I wanted to add more components to make the levels more interesting and change the capacitors to be the places the sparks move between. Thank you for reviewing my game so thoroughly