Hi, first of all I would like to congratulate you on the game itself, very well done... however... I had a lot of difficulty playing it... at first the demon is very fast, which makes it impossible to escape, and I i think the keys shouldn't be so hard to find, maybe if you slow down the monster or make it disappear for a few seconds after using its flashlight, the game would be 200% better, hugs <3
Thanks a lot for feedback, I appreciate honesty a lot more than the comments where people write only nice things just not to offend developer.
By now I recognize that the keys are very frustrating to search for but couldn’t really come up with a solution to this. I initially built this huge building and only later realized that it would be too hard to find the keys so I tried to implement sound signals and this screen blink thing but as I can see now it wasn’t a 100% solution.
I don’t know about the monster, it is really hard to balance him because I’ve seen people who have no problem running away from him and also people who are too scared to even try to run or hide, the main problem I see is that people don’t really know what they should do and how they should play.
IMO the monster is in a good place, the only issue it has is once it's near the player, it won't leave the proximity, which makes hiding kind of useless as he will most likely come back to the same room.
All that has to be done is after a while of being in the proximity, it'll go out of the range for a little while to give the player a chance to leave and go on their way.
I also think it should be a little bit more clearer that the flashlight can slow the monster down as the drawing on the wall can be missed easily.
Player is also faster than the monster without putting any paintings on the puzzle, so it's just about players getting used to the environment and learning how the enemy works.
I really appreciate the fact that you’re still here and that you’re writing all these suggestions.
In fact it kind of motivated me and I already released a small update where I made that the enemy when in proximity will have a slowly increasing chance to go on his way and made the flashlight hint drawing large (couldn’t think of anything original that doesn’t require much effort).