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  • Use of Theme - 1
    • Other than the title of the game i don't see how this game incorporates the theme of the Jam.
  • Gameplay - 3
    • The game is engaging and fun. I did however find some problems that ruined my experience a bit. The trampoline doesn't work if you jump on it, only if you walk into it. So if you spawn the trampoline on top of you you have to walk out and in again in order for it to work. Also even when it finally works the height you jump is not always constant. Another thing i noticed is that if you jump into certain walls you can stand on the side of them, must be a rogue collider.
  • Creativity - 4
    • The idea of having the player place the platforms is very creative, and kudos for having more than one type of platform. The level design is also good.
  • Art - 5
    • The art was very good and it fits the concept very well.
  • Sound - 4
    • The sfx and bgm were also very well chosen and mixed.
(+1)

Thank you for playing my game. For the theme, yes, it didn't fit the theme for the final game 😓 My first idea is to make an engineer design for the collapse/old building. I was trying to make a cutscene to introduce for it, and make an engineer place the platform in just a certain part of the building. But somehow I couldn't make the cutscence work and also the mechanic of the game, so I was changing it to place the platform in a certain range to the player, and to make it fit the mechanic, I was changing a game design, and apparently it become what you see now.