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(1 edit)

Lostdgod wrote

I believe theres an item that changes skin color. Either that or it can be done through lab. Dunno but the color is not that far from normal skin color so in my opinion its still acceptable. There are way too many variables and to make an image fit precisely the description of a slave you would most definitely have to edit the slave yourself to match the image, so it doesnt need to be 100% accurate.

Kazama wrote

If you want to label a portrait pack so that people downloading can use the search function, while in the portrait assigning menu (to find accurate details, eg hair color pink, skin color red). Then the more info in it's name the better.

If you want to name a portrait so that its chosen by an image assigning mod. Use Kyler's "Portrait Pack Editor".

You can change a slaves skin color in the lab or by save editing. However, by that point a portrait will have already been assigned based on their starting skin color.

Mousey, if you wanna add a goblin image you like, add it! :) Sod the colors hahaa. If it not being green really bugs you personally, then don't. With the current sorting mod EVERY image can have a small chance to be chosen, so long as it is named with a race, or put in a race named folder. (Nice Tanuki btw)

Lostdgod wrote

> If you want to label a portrait pack so that people downloading can use the search function, while in the portrait assigning menu (to find accurate details, eg hair color pink, skin color red). Then the more info in it's name the better.

> You can change a slaves skin color in the lab or by save editing. However, by that point a portrait will have already been assigned based on their starting skin color.

Arent you forgetting about the Random Portrait Button?  The way I see it you are over-complicating this for no reason. Selecting which images to add based on the game's base attribute possibilities will only magnify by several times the time you put into tagging images and adding them(manually) in the first place.  We should be able to add any portraits/bodies as long as it fits the game race's very basic features(example:lamia - humanish being with a snakish lower half). It doenst matter if it has wings, horns or a skin color and eye color that do not correspond with the game's race base possibilities. As long as you properly tag those attributes, those images should probably never show up when you find a slave but they might show up when you edit the slave and click on the Random Portait button.

About the editor, obviously using it is a must now that it is a thing. Its much faster and prevents typos so its really a godsend. Though its a bit incomplete yet so Ill be waiting until Kyler2 upgrades it a bit more.

(2 edits)

I was forgetting about the random portrait button :S

>Selecting which images to add based on the game's base attribute possibilities will only magnify by several times the time you put into tagging images and adding them(manually) in the first place.

As you noted the editor will be getting improvements and it sounds like one of those will be highlighting when you've assigned a color that is not the racial norm. So no, it won't take much more time. I already knew the racial colorings, so it wasn't taking me more time beforehand. But can understand how it would be harder for someone without that knowledge.

I'm not saying don't add races that aren't 100% accurate, and Ive been tagging my Nereid pics with fair skin which they don't normally have.
My point was that wild bandits/monstergirls never get many colors. So a lot of tags aren't going to have an impact on their selection.

If having extra tags like horns doesn't slow the game too much. Then having every portrait in every pack named with details like eye color could work. If only a few small packs are given the new tags, then the freshly weighted eye color could skew the mods portrait selection. Meaning pictures from other packs (eg Beauties Pack) don't get assigned as often, which would be a shame.

Even then, giving tags like Demontail seems a bit much. Any race that has a tail, only has that type of tail. So the race tag alone should take care of it. Sure you could take a slave home and cut off it's tail or cast mutation a bunch of times. But really...

Currently there is a small chance for any portrait that is the correct race to appear on a slave. I agree that you should be able to add whatever portraits you want, and them still appear. I just thing adding more and more varied tags is going to over-complicate things and end up with less of the portraits appearing on a regular basis.

I guess I wasnt thinking things through.

I kept considering what you said and now I no longer think its worth to add tags for tails, horns and so on. Its better to have that small odd-ball group of demon images without horns show up, even though the npc has horns, than it is to overload the mod with scans. Either that or not add those images in the first place, but as long as their race is clear its not really a problem.

As for images that have non-standard race colors I still believe its better to just tag those and add them as they are.
There are not many packs yet, not many pictures either. Its better to start tagging them with the eye color tag from now on and re-tag the existing ones whenever its possible. Probably something like "YellowEyes" would work.
Thank you for opening my eyes on this.

for non-spawned color themes, I think it's like the rule with condoms and guns~

Better to have them and not need them, than to need them and not have them.

Adding them in and simply naming for example MGQ's goblin with "tanskin, or ebony?" cant remember at the moment, i havnt slept yet.

in otherwords, naming them a skin tag so they won't spawn naturally, but having them in incase someone changes a skin color, that option for a picture IS there.

Gob for da win!
Hahaa, so long as you don't get guns and condoms mixed up, that rule holds true.

Lostdgod, no worries. It was part of what you were saying that persuaded me to add a few tags that don't normally spawn with slaves. Just for those instances of weird hybrid offspring an lab modification :)

also while whomever made the portrait editor, I beleive it's got work to be done to it, The way it saves is based on adding folders for race, gender and age, then adding tags to the portraits inside.

while the game itself fails to read the folders, and finds random pictures, this is why sometimes My female teens will show up as adult males... tsk tsk.

We both need to sleep then. The mod loads the full image path (example:"C:\Users\User\AppData\Roaming\Strive\portraits\Female\Elf\Adult\SkinL BlondHair GreenEyes TitsB AssM.png") and from there it looks up for certain words. As long as there is a tag for Sex, Race and Age anywhere within the full path then its loaded as intended. It makes sense to have those as folders since its much easier to organize the images that way.

perhaps the mod is reading 'male' in fe'male' and signing female portraits to male hostiles?

Unlikely. Do you have the mod properly installed? Does it show up in your active mod's list? Also make sure you have the version 0.6 for the mod and 0.5.18c for the game.

Also about PM's it seems this system doesnt have that feature lol. We will have to talk through here or another thread. I want to discuss with you about the MGQ pack later after I return from some sleep.

I'd prefer it if Kyler's portrait editor changed the name of the file instead of creating hundreds of folders (Maybe keep the race folders). But It's so easy compared to normal file naming that I'm not gonna complain.

I'm sure both the editor and portrait assigner will be fixed up in the near future. Even if we have to put packs through the editor again and re-upload, should just be a case of clicking "Apply" over and over.

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120 folders. I actually dont have a preference in this matter. But if it were to put every image inside its race folder without a folders for sex and age, then it would have to sort the tags starting with Sex Age or Age Sex.

EDIT: scratch that. only Sex Age order would do. Having males mixed with females when the images are sorted alphabetically would be a serious pain.

Yeah, actually gender folders would be necessary. Age is a weird one, not many pictures are even tagged with it yet, but they undoubtedly will be. It's just quite nice to have a look at all the pictures you downloaded without going into the game, though there's something to be said for an element of surprise when catching slaves.

If you search the whole bodies folder for "skin" you can still check them all out at once.

(+1)

This version adds a button "Folder" that alternates between a single folder and nested-folder version.

No new folders.

http://www.mediafire.com/file/89wmqwozgshbsww/PortraitPackEditor0.2%20%28sort%20...

Nice one!

I might just rename every portrait pack anyone has ever uploaded with this. Keep em alllll together