On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Please don't worry about my time.  :-) I just didn't have too much time before. I got stuck at the ice level. It was a combination of 2 things. First, I didn't use the mouse enough, I used the A/D keys too much. And on the other hand my mouse was set too sensitive, that made controlling relatively difficult. :-) In my current attempt I got to the final.Now I would have to practice a few times, that I get over the rounds ice platforms. ^^ Usually I play games on the console, so a gamepad is more to me. :-) But after I found out that you need the mouse on the ice, I think it would not be so easy with a gamepad.

I see -- thank you for that information, it is helpful to know

oh one little thing I forgot yesterday. In the Toy Factory, the one with the moving plattforms and saws. I think it would be great, if the plattforms/saws start moving as soon as you press space for play and every time you die they get reset and wait until you press play again. I suggest this is because with the timing of the button press at the beginning you can los about 2-3 seconds. And I overlooked the position at the beginning a few times and found me in a harder challange as it really was. 

Ok thanks for letting me know. I currently do this with the 3 thin platforms in the Toy Factory, as well as the 3 black platforms in the Ice Castle. They start based on when you flip the switch for Toy Factory and when you step on the previous platform for Ice Castle. I did not do this for the elevator at the start of Toy Factory because I wanted to add a little challenge for the player to time it properly. I added a similar little challenge with making a drop right at the beginning of Candycane Lane if you do not jump right away. But I think people dislike these little challenges so I can remove them. Thank you for the feedback.

Ok, I didn't know it was intentional. The first drop in Candycane lane I find not so bad, you fall in the first time and then you know it. I would not have built such a challenge directly into the first level, but otherwise I see no problem with it. 

I think people are just used to the platforms starting in such a way that the player can run straight through, as long as he doesn't make any mistakes. I'm thinking of games like Crash Bandicoot.

It's a good point, I think I will change it as you suggest