Note, I was testing on the Linux build used "pinkturtle-wip-linux.zip" . I tried "pinkturtle-wip-linuxaarch.zip" as well, but that one gave the error "Exec format error". Google is telling me its cause by running an executable for the wrong architecture? Either way, The first one worked fine for me, and I dont thing any bugs I found due to running the linux version. Let me know if their is anything I dont mention below that you want me to text on linux.
For the combat, I dont mind the "timed block and then attack" style you seem to be going for. But (and maybe im just doing something wrong), but it feels like the weapons need a bit more reach? Especially when I was testing fighting vs the lizard. With shorter weapons the combination of the backstep when blocking and the enemy backstep when successfully blocked makes too large of a gap to swing and hit with some weapons. Worked well when I used the berserkerblade though. Note I havent played the Gothic games which I believe your mentioned being inspired by for this game.
having some sort of "loot all" would be nice. Having to loot each individual coin off Adol's corpse would be tedious.
I explored a bit, found trainwiz, and found a secret cave behind the waterfall , but there was no loot in the waterfall. =(
Also I found an entrance at the back into the pyramid without the skeleton. I found some gem inside, but couldnt figure out how to get out afterwards.
It might be nice to have a equip slot for consumables like you have for scolls. So I dont need to open the inventory mid combat to drink a healing potion.
Bugs found:
- Typo in "weak healing scrol" (should be to Ls in scroll)
- A lot of items were just floating a bit above the ground. They are clearly added for bugtesting/playtesting so maybe its intentional. (mentioned it since im not sure if items are supposed to have gravity or something)
- In the journal "Informations" doesnt have any info
- For the heavy guard armor, shouldnt the shield be on the right arm, instead of the arm holding the weapon?
- Dialog camera can be wonky. Showing angles where I cant see anything
- is there a reason that left clicking a potion consumes everything? For example left clicking a heal potion consumes all my healing potions, all my mana potions, all bread, etc.
- Fall damage should be more
Obviously its early, but I look forward to seeing what content you add. Core mechanics seem to be coming along well, so I can see this being a really fun game once there are quests to do, places to explore, lore to uncover, etc.