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(1 edit) (+1)

I realized that too, since both you and your enemies move backwards when blocking the distance increases too much, I didn't manage to make new Animations in Time for DD, but I'll fix that, thank you. I wanted to originally make it so you keep looting when button is held down, but that had some implementation issues due to me being dumb, a Loot all doesn't sound that bad, I'll keep it in mind. The Gem in the Cave is the key for the doors in it to open, buttons might be a bit hard to see, and aim at with the new interaction System, I'll look into making it more clear and easier to aim at. You're not really supossed to consume items during combat, so thats why there's no button for those, but maybe I'll allow them on the 3-9 magic ones aswell, I'll think about it.

Consuming a potion should only consume a single one, not all of them, and Dialog camera shouldn't be wonky, I'll look into those.

Thank you very much for the playing and feedback.

>You're not really supossed to consume items during combat, so thats why there's no button for those

Fair enough

Sorry, I miss-wrote about the potion consuming. It works fine on Left click. Its on RIGHT click that it acts odd. I tested it again, and right clicking the health potion consumed all my health potions and mana potions. Right clicking the mana potion only consumed all the mana potions.

Here is what I see when talking to Adol by the way.

(+1)

Oh wow, both of those Things are *definetly* not supposed to happen, I'll get onto those, Thanks!