"Delay between button press and sword swing feels bad. Even just a windup animation would help." Something more obvious than what I already have? Legitimate question. I've been told it feels slow as well, so I'm not sure. Maybe more wind up, quicker swing?
"Crossbow/poison kiting feels much easier and less risky than trying to melee" Absolutely right about that. I'm still thinking about how I might improve that. Maybe I could make the crossbow keep the player from running and dodging when it's being reloaded? To me, that would make it feel too sluggish I think. I may also implement an ammo counter.
"Shield doesn't raise after swinging if you press and hold the shield button during swing" Yup. That's actually top priority for me to fix once I'm back to devving.
"Auto sprint after dodging leads to accidentally running out of stamina during fights" It's sounding like people want more control over that. Right now I'm thinking about making it a hold rather than just something that happens after a dodge.
Thanks for playing, and thanks for sticking around so long through my stream!