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That can happen due to the type of compression in the publishing setting I suggest disabling it tho if the game is to big might get a bit on the heavy side. Or you could try a different type of compression. This is has happened to me on the 2020 Unity versions of you have a backup you could also try changing the version if that is your caso tho the compression method has worked for me. Good luck!

Hey thanks for the info. I'll have to take a look at the compression settings for WebGL build to see if I can fix it.