Ended with a 73:3 ratio. Wow, you people deserve a medal. It's actually very difficult to believe this is "just" a jam-game. The art, the UI, the mechanics - everything is just so perfectly welded together. I love those types of workflow-organisation games and this one had not many things left to wish for. In contrast of how good it looks and feels, it almost feels wrong to pick on the very few areas where there is room for improvement, but hey - that's partly why we're here. ;)
Appart from the "obvious" that it would be nice to have some sort of ending, simply a timer would've done enough there, like see how many people you manage to save before the time runs out and with that add a lot of replay value - I find the mechanic for the clean hands to be a bit unclear. I don't really understand if it was originally considered to have a greater impact - because I realised food would be wasted if hands where not cleaned, but hands got dirty when cleaning beds, but cleaning beds seemed to have a bit of lack of feedback. I don't know when I needed to clean, I saw no graphical difference and I saw not much improvement on the people assigned to them. So I simply ended up with ignoring the cleaning of beds. I know Florence would kill me, but if it works.....? :D
Oh, and also, I don't know if that's how you solved it, but that's how it felt, like the soldiers health was not linear, like you needed a lot more medication or food for someone gravely ill than for people who were better or simply 100% recovering. That was an amazing little detail that added so much!
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