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Ended with a 73:3 ratio. Wow, you people deserve a medal. It's actually very difficult to believe this is "just" a jam-game. The art, the UI, the mechanics - everything is just so perfectly welded together. I love those types of workflow-organisation games and this one had not many things left to wish for. In contrast of how good it looks and feels, it almost feels wrong to pick on the very few areas where there is room for improvement, but hey - that's partly why we're here. ;) 

Appart from the "obvious" that it would be nice to have some sort of ending, simply a timer would've done enough there, like see how many people you manage to save before the time runs out and with that add a lot of replay value - I find the mechanic for the clean hands to be a bit unclear. I don't really understand if it was originally considered to have a greater impact - because I realised food would be wasted if hands where not cleaned, but hands got dirty when cleaning beds, but cleaning beds seemed to have a bit of lack of feedback. I don't know when I needed to clean, I saw no graphical difference and I saw not much improvement on the people assigned to them. So I simply ended up with ignoring the cleaning of beds. I know Florence would kill me, but if it works.....? :D

Oh, and also, I don't know if that's how you solved it, but that's how it felt, like the soldiers health was not linear, like you needed a lot more medication or food for someone gravely ill than for people who were better or simply 100% recovering. That was an amazing little detail that added so much!

G o r g e o u s

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Thank you for your great feedback! You guys are just crazy! How can you be so good? How did you people survive the first time so well? You beat me with my own game in magnitutes!

"The art, the UI, the mechanics - everything is just so perfectly welded together." - as I was writing below https://itch.io/post/5184671 this feedback makes me so proud!

"I find the mechanic for the clean hands to be a bit unclear." - yeah, this is the only thing that really angers me. Short answer: I just forgot. I implemented the whole mechanic chain, and forgot the "trigger" - spreading dirt. I already created the assets, but it became too hectic at the and - and *puff* it was out of my mind... This was the idea:


Thanks for playing and taking so much time for giving your feedback. That means a lot to me.

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Haha, well, my secret was sort of simple. I realised people not assigned to a bed would not die, so before I begun working, I made sure I had a lot of food, wrote a few pleas and then started upgrading beds to max level. I would never assign someone to a bed that was not top tier. So more and more, I could assign people to a pink. Many of the more healthy patients didn't require much, if any interaction, from me so they were assigned, healed and moved - at which point I assigned another one there at once. The only deaths I had was at the beginning of the game and then it was a breeze saving lifes. :D

Aaah! Naw, sorry it didn't make it into the game. :< It looks very nice! But don't feel too frustrated about it, the game is already so good - but I look forward to trying it again when/if you get around to update it post-jam. I would have to switch tactic. ;)