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Florence Nightingale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.037 | 4.037 |
Graphics | #3 | 4.370 | 4.370 |
Overall | #7 | 3.889 | 3.889 |
Gameplay | #9 | 3.778 | 3.778 |
Historical Accuracy | #12 | 4.037 | 4.037 |
Thematic Relevancy | #14 | 4.222 | 4.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
On what countries' history is the game based ?
England
Put anything you want to be immediately visible on your jam page here:
A game about Florence Nightingale and her role in the Crimean War.
Credit the makers of any assets you used below:
All game art and music was done by our team.
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Comments
Loved this - the game play and graphics are fantastic!
Really cool even though I was really bad at it (4 survivors, 45 victims) the music was great and the gameplay and UI were really good.
Fantastic! I do suck at these kind of games though xD It was so hard to keep track of everything, I ended up just forgetting that beds needed cleaning. Great job!
This game is so well made it hits home and the music is excellent, it really makes you feel the dread of being in a position of having to take are of the wounded during war time and it accomplishes just that, plus giving you a bit of historical context! Excellent work!
Really well made game! The visuals and sound effects are magnificent. It became insanely fun when I finally realized what I had to do and in what order. Amazing job!
Great sound effects, visual, music and general design. I like how the game reflect the messiness and sadness of the situation. The fact that people keeps dying in front of my eyes is quite emotionally impactful. Good job!
Lovely art (the soldiers are so cute), and the overall texture of the wood is really beautiful! Amazing sound effects (especially the cleaning one, it's ASMR-ish).
It was a little difficult to understand the gameplay, but once you get to understand it, it'ss really fun, though I killed almost everyone who I was taking care of (turns out I'm a horrible nurse).
This is one of the best settings I've ever played. Many war games are about killing people. This one actually shows the real side of a war. It gives sad feeling when you loose people and can't do much because too many of them are dying. The game brings me very strong emotions.
On a technical side: art is top and sound is immersive. One of the best games on a jam. Hat off.
Thank you for your thoughtful feedback - I agree with you. We didn't want to make a violent game. But because history of mankind is filled with wars, we agreed on a game about Ms Nightingale.
I just checked your game. Its about flying to the moon - yay! - and I almost missed it... I am a big space fan - looking forward to play your game tomorrow!
Very nice graphics in this. I spent way more time playing this than most of the others so far.
There didn't seem to be much of a penalty for letting the soldiers die. Maybe Florence should get sacked or something. Also, it was quite happy to let the wounded stand in the doorway for ever but as soon as they hit the beds they were in trouble.
I seemed to spend most of my time cooking - it might work better if everything was on its own timer like the health bars - i.e. you could start cooking a meal and tend to the patients in the meantime. Similarly, having to wait through the letter period - it would be nice if you could keep playing and the money arrived after the delay.
But all in all a very enjoyable effort.
The original idea was to have a game over after failing a certain amount at saving soldiers. Unfortunately, I'll have to say this is my fault. I am very new to gamedev and did not manage to implement that in time. HumanTiger managed to pull together what you see today with his experience after he had done all the very beautiful art.
Gameplay unique, graphics amazing, audio great the design is real well synchronized.
The only main thing to add is on event when player clicks on “Cook Meal”, “Write Plea”, “Wash Hands”, and “Fetch Water” is to show a count down time of how much time is left until task is complete. Additional triggering events and scenes such as on click “Cook Meal” flash (or something to provide visual feedback on action taken), menu, tutorial, and etc. can always be added at the very end to make the game feel more complete.
Overall wonderfully planned, executed, and done.
Thanks a lot for your encouraging feedback and your suggestions.
Well, 25 victims and 7 survivors :c
Really cool game, the art, the music, and the gameplay!
Ended with a 73:3 ratio. Wow, you people deserve a medal. It's actually very difficult to believe this is "just" a jam-game. The art, the UI, the mechanics - everything is just so perfectly welded together. I love those types of workflow-organisation games and this one had not many things left to wish for. In contrast of how good it looks and feels, it almost feels wrong to pick on the very few areas where there is room for improvement, but hey - that's partly why we're here. ;)
Appart from the "obvious" that it would be nice to have some sort of ending, simply a timer would've done enough there, like see how many people you manage to save before the time runs out and with that add a lot of replay value - I find the mechanic for the clean hands to be a bit unclear. I don't really understand if it was originally considered to have a greater impact - because I realised food would be wasted if hands where not cleaned, but hands got dirty when cleaning beds, but cleaning beds seemed to have a bit of lack of feedback. I don't know when I needed to clean, I saw no graphical difference and I saw not much improvement on the people assigned to them. So I simply ended up with ignoring the cleaning of beds. I know Florence would kill me, but if it works.....? :D
Oh, and also, I don't know if that's how you solved it, but that's how it felt, like the soldiers health was not linear, like you needed a lot more medication or food for someone gravely ill than for people who were better or simply 100% recovering. That was an amazing little detail that added so much!
G o r g e o u s
Thank you for your great feedback! You guys are just crazy! How can you be so good? How did you people survive the first time so well? You beat me with my own game in magnitutes!
"The art, the UI, the mechanics - everything is just so perfectly welded together." - as I was writing below https://itch.io/post/5184671 this feedback makes me so proud!
"I find the mechanic for the clean hands to be a bit unclear." - yeah, this is the only thing that really angers me. Short answer: I just forgot. I implemented the whole mechanic chain, and forgot the "trigger" - spreading dirt. I already created the assets, but it became too hectic at the and - and *puff* it was out of my mind... This was the idea:
Thanks for playing and taking so much time for giving your feedback. That means a lot to me.
Haha, well, my secret was sort of simple. I realised people not assigned to a bed would not die, so before I begun working, I made sure I had a lot of food, wrote a few pleas and then started upgrading beds to max level. I would never assign someone to a bed that was not top tier. So more and more, I could assign people to a pink. Many of the more healthy patients didn't require much, if any interaction, from me so they were assigned, healed and moved - at which point I assigned another one there at once. The only deaths I had was at the beginning of the game and then it was a breeze saving lifes. :D
Aaah! Naw, sorry it didn't make it into the game. :< It looks very nice! But don't feel too frustrated about it, the game is already so good - but I look forward to trying it again when/if you get around to update it post-jam. I would have to switch tactic. ;)
Very well made game I enjoyed it very much!
In the end I had 62 survivors and 9 victims and upgraded all the beds to max :)
Wooow! You did much better than I did in my own games runs :-)))
Unfortunately I had no time for implementing a winning condition. Have any suggestions of how this could have looked like? Ms Nightingale was able to reduce the death rate from 42% to 2% by making several improvements. Maybe if there would be simulated years, this would be an achievable goal - as fatal cases drop the more upgrades and experience the player has. I expect your victims died more in the beginning, am I right with that?
Anyways - thank you for playing and sharing your success!
" I expect your victims died more in the beginning, am I right with that? " - Yes you're right :)
Wow the arts and music amaze me! Very well polished game! the gameplay is a bit on the difficult side but overall, it's very enjoyable! Well done!
"Very well polished game!" - you don't believe how proud your comment makes me! After some Trials and Tribulations I was implementing the whole game on the last day in 15 hours straight. To be honest, I wasn't expecting the mechanics to work at all - and now such a feedback is coming in! Thank you so much!
Good game overall, didn't have any issues with playing it and art style plus audio all fit in really well. Nothing was overpowering anything (Audio wise) and it was easier to play after the first failed attempt. Only thing I had issues with was the speed of soliders coming in and leaving (or dying), if it started off a little slower to learn the basics of it, it would have been a great game.
Thank you for the feedback!
Great way to learn about Florence Nightingale. I think it was really good at delivering an experience inspired by the theme. I was overwhelmed by having to take care of so many soldiers and have them die on me even though I was doing my best, but once I figured out a system I was able to do a lot better and save more of them. Art, music, and mechanics all play together perfectly.
My feedback, as mentioned below, would be to do a quick intro tutorial to learn about how to play, and also maybe make the UI a bit more visual, especially on the beds. I often got caught up mistaking the actions Give Meds/ Food/Clean, but I think if they were Icons it would be faster to pick correctly.
Great work!
Thank you for playing and giving such encouraging compliments :-)
I was improving the games page this morning. Hope that it is more clear now, how to play and what to do.
The easy-to-use UI buttons were on my list, but I hav only one day to implement the game, so unfortunately they had to be cut, next to many other things. Nevertheless it makes me happy that you had such a nice experience. Thanks!
There was a lot going on at the start but then I sort of got the hang of things.
I found it really hard to keep guys alive unless they were on the pink beds, cause money comes short and cooking food takes long. I did the best when I put some guys on pink and fed them all the food and ignore the other guys.
I loved the visuals and audio for this game! They really added up to making a well-rounded experience!
Thank you for your feedback. I like how you experienced and played the game - because this is how Ms Nightingale improved the situation in the military hospital she was sent to. Situation was horrible when she arrived, and only by her consequent modernization things turned towards good.
What a sweet little game. :) I enjoyed the graphics, the music and I thought it was a clever way to make a game concept out of Florence Nightingale.
At first I found it a bit hard to understand, so maybe a quick tutorial or info screen would be nice, but I eventually got into it, and found the gameplay loop to be kind of enjoyable. I did grow a bit tired of consistently waiting for food etc to finish up though, so maybe after the first time it happens, you could skip the wait somehow?
Well done! :)
Thanks for your appreciation and feedback. I was reworking the games page this morning - it was quite hectic yesterday, so I haven't had much time for that. My idea was that cooking food & writing pleas should come with a cost (waiting) - but I get your point that such delays do more harm than good. Will keep that in mind for my next game.
First, characters are SO CUTE (even when cover with blood xD)
I like the gameplay (even if I'm not really good at it)
Really great !
Thank you!