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(+1)

Thank you for your great feedback! You guys are just crazy! How can you be so good? How did you people survive the first time so well? You beat me with my own game in magnitutes!

"The art, the UI, the mechanics - everything is just so perfectly welded together." - as I was writing below https://itch.io/post/5184671 this feedback makes me so proud!

"I find the mechanic for the clean hands to be a bit unclear." - yeah, this is the only thing that really angers me. Short answer: I just forgot. I implemented the whole mechanic chain, and forgot the "trigger" - spreading dirt. I already created the assets, but it became too hectic at the and - and *puff* it was out of my mind... This was the idea:


Thanks for playing and taking so much time for giving your feedback. That means a lot to me.

(+1)

Haha, well, my secret was sort of simple. I realised people not assigned to a bed would not die, so before I begun working, I made sure I had a lot of food, wrote a few pleas and then started upgrading beds to max level. I would never assign someone to a bed that was not top tier. So more and more, I could assign people to a pink. Many of the more healthy patients didn't require much, if any interaction, from me so they were assigned, healed and moved - at which point I assigned another one there at once. The only deaths I had was at the beginning of the game and then it was a breeze saving lifes. :D

Aaah! Naw, sorry it didn't make it into the game. :< It looks very nice! But don't feel too frustrated about it, the game is already so good - but I look forward to trying it again when/if you get around to update it post-jam. I would have to switch tactic. ;)