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(+1)

Clearly, I was very salty when I wrote the comment and I'm glad you responded because I was going to edit my comment and forgot. Sorry to be so harsh, I should mention I've never been the biggest fan of 2D "platform" games, so I don't think I'm your main target audience. I appreciate the game and thank you for sharing it! I think for the more challenging levels it might be more fun if there was another magnet you could catch on if you fell off instead of going all the way back to the start. It would add some variance to the attempts. Maybe some levels earlier where "playing around" is more encouraged, like a bunch of magnets in a web so the player can practice and get used to the mechanics and physics.

(+1)

I'm so happy to see this 2nd comment. :D

Truth be told I'm not a great platformer player either as I get easily frustrated with them, so I understand where you come from. I built this because I liked the magnet idea.

Will try to do both: some extra magnets for practice and a sort of safety net on some of harder levels. 

(1 edit)

I was thinking a little more about the game and I thought that it would be nice to have a little bit of color variation throughout the game. Like the background color changes every so often or something. The magnet idea is really cool. Maybe another idea are magnets that you are repulsed from instead of attracted to, or even the ability to swap the attraction status.

Edit: I just read about the repulsion forces you were thinking about lol