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(2 edits)

Art style is magnificent, mechanics somewhat less so.

A slower encroaching plague/fire would provide three major benefits: One, the ability for the player to process the story better, two, to allow there to be more complex movement and mechanics, and three, to allow the encroaching threat to build a little bit more before grabbing the player. Keeping tension high is important, and the fire instantly killing the player takes away from that somewhat. Perhaps it's a Dino Run situation where the entire screen needs to be engulfed before it's game over?

It's not entirely clear what does and doesn't count as material will block your movements, which takes away from the 'think quickly' aspect somewhat. Discerning dead ends ahead of time is hard, and the encroaching fire doesn't leave room for error.

Design is good, controls are responsive, well done on that part. Good concept, good design, needs some tweaks- such as a more suspenseful, dangerous sense in the music.

thanks for the feedback. I agree the speed of the flames stops u seeing the facts of the event. They clash abit in terms of what the game is trying to do. Are u susposed to read the facts or avoid the flames? Both can rarely be done. It's a fair point. I think when I was testing the game I got really good at it and it now remains abit too difficult rather than just abit tricky. Really thank you for the feedback and although I like the music I am unsure of it suits the game as well as I first thought! If u get time please check out my other games on my page :) would love to hear more constructive feedback 👍