I like the art and the music but I have to say I fully agree with this feedback, the game felt very unclear
Viewing post in King Knockout jam comments
1. Ranged attacks should be aimed by mouse rather than by the direction your facing as it just felt really stiff.
2. Melee attacks should maybe be faster and clearer. There needs to be more of a visual indication of a melee attack as here it just pulls out a dagger so its really hard to tell what's going on. A slash effect like here would help massively:
3. The camera shake (when played in full-screen) shows a blue background in the edges which doesn't look good, so just extend the black edges slightly further out so this doesn't happen.
4. Enemy AI could use some work when aiming the cloud things as sometimes it shoots at the wrong place for ages.
ALSO THE GAME NEEDS MUCH MORE JUICE. The character hardly feels like I had an impact onto the world or the creature,
Other than my rants, great work you should be proud!
Thank you for your time and that detailed response! I agree that the melee attack could be better indicated, and I wanted to figure out a way to do that during the jam. As for the camera shake, you're right. In this instance I should have set the camera background to black.
The enemy AI mis-aiming though is actually supposed to happen. I added a randomness factor to the angle it shoots at, and isn't supposed to really aim at the player directly, as the steam is supposed to act as a temperorary area of danger. Though however, I did notice that it will shoot backwards which I was working on fixing but time.
As for juice, you're right! It needs more of it I'd say, and I'm still learning what to add for that.