Thanks for the nice comment :)
I thought of destroying turrets but I don't think it would be a good design idea, however I could do something to make them a bit easier to deal with, like deactivating it for some time or reduce their fire rate. Also, about the sound, I'm not really proud of the overall sound design, sooo I agree with you haha
About holding the fire button, here again I do not think it would be a great idea, as there then would not be a lot to do despite keeping the input and aiming. Still, spamming the same key is indeed tiring, so what I could have done is adding some levels with lasers or where you can just let you being moved away by wind or something, to relief player spam a little bit.
I'll think of all that !
Viewing post in No Leg Lenny jam comments
Thanks again!
I did, except the music. There are a few visual assets that I've made before the jam, like the rotating coins or some VFX (like the small puffs particles when the player lands or slides). I'm also using a personal code library that I expend as I work on game projects, which allowed me to save some time :)
About game design itself, being a programmer and not a game designer myself, I actually don't really know what advice I could give you haha. I suppose that game designers should play lots of different games, but this is also the case for others game profressions since it's a very generic advice.
Otherwise it seems you're already working on some games and doing game jams, which is great and you should definitely keep it going, personal projects are really what will make you get better and it's also a proof of motivation :)