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Yeah that's definitely a better way to look at it! Both my feedbacks had points but my suggestions were a bit off, your way of dealing with those sounds much more effective.

Overall though, absolutely banging entry! Did you make basically all of it yourself?

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Thanks again!
I did, except the music. There are a few visual assets that I've made before the jam, like the rotating coins or some VFX (like the small puffs particles when the player lands or slides). I'm also using a personal code library that I expend as I work on game projects, which allowed me to save some time :)

Ah that makes sense then! Yes I should really do something like a personal code library as it would development up greatly. How long have you been doing game dev for, I imagine you are pretty experienced.

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Depends on what you mean by pretty experienced haha, but this is definitely not my first shot at making a game ^^
I have a master degree in game development and I've been working in a studio as a game programmer for a year and a half :)

Haha yes that is definitely a lot of experience! I'm going to study game design in September this year, any advice?

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About game design itself, being a programmer and not a game designer myself, I actually don't really know what advice I could give you haha. I  suppose that game designers should play lots of different games, but this is also the case for others game profressions since it's a very generic advice.
Otherwise it seems you're already working on some games and doing game jams, which is great and you should definitely keep it going, personal projects are really what will make you get better and it's also a proof of motivation :)

Okay awesome thanks! I will try to keep it up.