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Pretty cool game, I enjoyed playing for sure!
I need to try again on a gamepad. I was playing on a laptop with a trackpad, so it was a lot more difficult to aim!

I would propose a "slash" effect to the sword instead of appearing/disappearing. I think it would fit this type of game since it can get pretty hectic at times. It would make it fun to slash through multiple enemies at once!
The "juicyness" of the game compensate a lot for the simple art style, it makes for a charming experience.
Also, I don't see that often but that's pretty cool that the score saves if you exit and reopen the game. I noticed that after I refreshed!

GG on your submission!

(+1)

Thanks ! Yeah the game should feel better with a mouse or a gamepad indeed. The slash effect came up a lot in the other comments, it would indeed be a cool juice adition.

The score save was actually quite simpler to implement for the web export than I expected! Godot use IndexedDB to store/load files under user:// to there wasn't any additional code to write for the web version ^^

Fellow Godot dev here <3  That's awesome!
The save/load in Godot is very cool indeed!
Congrats on your submission!