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Thanks for the feedback!!  

The animation for left/right was actually smoother xp, like there was about 0.2s for the character move from mid to left/right, but then it made it harder to place obstacles in the right place and I was struggling calculating how far I should place the obstacle for each keystroke so when the animation played it actually can dodge the obstacle at right time. 

And I was running out of time too, so I finally decide that, nah I'll just snap the character into the place and it will dodge the obstacle instantly with the keystroke🤣

Now that I think about it I could have separated the animation from colliders  so it still kept the level design simple and will have a better visual xp