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I found slashing the yellow orbs to be somewhat satisfying. took me forever to figure out what i was actually being asked to do. After realizing it was click with extreme precision on very very miniature tiny little targets at a speed faster than seemed possible... well, I think I'm definitely not the target audience here. Biggest thing though is I wish there was some indicator where the target was when you're facing the wrong way. Design wise I'm not sure what the advantage of having the platforms be so small is? Like, they could be bigger targets since the actual physics of a person standing on them doesn't matter. I definitely can see how zipping around between platforms could be super fun though!

(+1)

Thanks for trying it out, even though it's not your genre!

An always visible indicator, even when the target is off screen is a great idea!

Design wise, the concept for the whole game was speed and precision, hence the tiny platforms, but yeah, I agree that the platforms might be unnecessarily tiny.

Also, I don't know if you were playing with the sound on, with headphones, but the game has directional audio, so when a new target spawns in, it makes a sound, and you can get a pretty decent guess on what direction it's in by that sound.

(+1)

oh yeah, I didn't have headphones and was listening to something else at the same time, so that's for sure my bad for not noticing it. there was a time I was really into starcraft 2 that I would've been all about this as a cool way to build mouse skills :)