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(+1)

Thanks for trying it out, even though it's not your genre!

An always visible indicator, even when the target is off screen is a great idea!

Design wise, the concept for the whole game was speed and precision, hence the tiny platforms, but yeah, I agree that the platforms might be unnecessarily tiny.

Also, I don't know if you were playing with the sound on, with headphones, but the game has directional audio, so when a new target spawns in, it makes a sound, and you can get a pretty decent guess on what direction it's in by that sound.

(+1)

oh yeah, I didn't have headphones and was listening to something else at the same time, so that's for sure my bad for not noticing it. there was a time I was really into starcraft 2 that I would've been all about this as a cool way to build mouse skills :)