I'm amazed I didn't think of skipping tracks. It'll take an extra button, but I can do it. Volume buttons I probably won't do, since that's two more buttons. Maybe by holding "skip track" and pressing other buttons. Center camera should be easy: tag + dash, zero extra buttons needed.
That, however, is probably not going to happen. I floated an in-game keybind menu, only to find Unity's default input system can't change keybinds at runtime, while I haven't found any alternate way to get to analog input. This is also why you can see the Android axes in the launcher.