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I love the visual design. Mechanically it seems interesting too. You could simplify the mai roll mechanic by just making a success require rolling a 6 since statistically it won’t make a difference to change the number you’re rolling for.

Hi Brian, how are you? Thanks for the feedback, I'm glad you liked it

I've been thinking about simplifying the roll, but for example: if you bet 1 number, it doesn't statistically make a difference, but once you can bet +1 number on the same roll when spending Fury, that changes, right? The idea is this possibility of spending resources to increase the chances. In Furyya I tested with 1d6, but if it was 1d12 or 1d20, the feeling of victory would get harder and harder. What do you think?