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Furyya's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Concept | #1 | 5.000 | 5.000 |
Protagonist Creation/Intrigue | #4 | 4.000 | 4.000 |
Replayability | #4 | 4.667 | 4.667 |
Overall | #6 | 4.333 | 4.333 |
Storytelling Potential | #9 | 4.000 | 4.000 |
Rule Clarity | #10 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice. I would like to play it immediately. I has potential and itâs climatic. The inconvenient is that I didnât understand the rules. When it explains the challenges rolls, the âxââs explanations got me lost. Itâs a pity. Maybe it was me, but I reread several times and didnât catch it.
Hi, I am glad you are excited about the idea. So the problem might be my poor English, I'm still trying to figure out an effective way to translate this, but for example: You will make a Vigor [V] test, and you have 2 points of [V], so you will roll 2 dice.
Okay. Before you roll, you must bet (choose) a number between 1 and 6, let's say you chose number 3. This means that for you to succeed on your roll, one of the two dice rolled must equal 3. If neither of them is equal to the number you bet (chose) you fail.
If you wish to spend 1 point of your Fury [F], you may bet (choose) 2 numbers, instead of just 1, for example: You choose 3, and spend 1 [F] to also bet the number 5, so if any one of the dice rolled gives a result equal to the numbers you chose, it is success.
What do u think? U get it?
Now I understood it. Thank you.
Don't worry, if you have any more questions, please let me know, your feedback helps a lot! In the next few weeks I will try to hire a professional translator, for this and other games I have published, I haven't done it yet, because in my country it is expensive.
Well, I hope that you have a lot of fun!
Maybe in the community someone can help you. You help him with design of a game, for instance, and (s)he helps you with polishing the translation. In this case, I donât think it was an idiomatic question, but a confusing meaning idea. It was a little confusing. Thatâs all. Maybe 4 eyes reading your draft instead of only your two eyes can help and thatâs all. :-D
I love the visual design. Mechanically it seems interesting too. You could simplify the mai roll mechanic by just making a success require rolling a 6 since statistically it wonât make a difference to change the number youâre rolling for.
Hi Brian, how are you? Thanks for the feedback, I'm glad you liked it.
I've been thinking about simplifying the roll, but for example: if you bet 1 number, it doesn't statistically make a difference, but once you can bet +1 number on the same roll when spending Fury, that changes, right? The idea is this possibility of spending resources to increase the chances. In Furyya I tested with 1d6, but if it was 1d12 or 1d20, the feeling of victory would get harder and harder. What do you think?