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A jam submission

FuryyaView project page

An adventure of vampires and cyberpunk dystopia 🧛
Submitted by oddpress (@heyalbqrq) — 2 days, 3 hours before the deadline
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Furyya's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Concept#15.0005.000
Protagonist Creation/Intrigue#44.0004.000
Replayability#44.6674.667
Overall#64.3334.333
Storytelling Potential#94.0004.000
Rule Clarity#104.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very nice. I would like to play it immediately. I has potential and it’s climatic. The inconvenient is that I didn’t understand the rules. When it explains the challenges rolls, the “x”‘s explanations got me lost. It’s a pity. Maybe it was me, but I reread several times and didn’t catch it.

Developer (1 edit) (+1)

Hi, I am glad you are excited about the idea. So the problem might be my poor English, I'm still trying to figure out an effective way to translate this, but for example: You will make a Vigor [V] test, and you have 2 points of [V], so you will roll 2 dice.

Okay. Before you roll, you must bet (choose) a number between 1 and 6, let's say you chose number 3. This means that for you to succeed on your roll, one of the two dice rolled must equal 3. If neither of them is equal to the number you bet (chose) you fail.

If you wish to spend 1 point of your Fury [F], you may bet (choose) 2 numbers, instead of just 1, for example: You choose 3, and spend 1 [F] to also bet the number 5, so if any one of the dice rolled gives a result equal to the numbers you chose, it is success.

What do u think? U get it?

Submitted

Now I understood it. Thank you.

Developer

Don't worry, if you have any more questions, please let me know, your feedback helps a lot! In the next few weeks I will try to hire a professional translator, for this and other games I have published, I haven't done it yet, because in my country it is expensive.

Well, I hope that you have a lot of fun!

Submitted

Maybe in the community someone can help you. You help him with design of a game, for instance, and (s)he helps you with polishing the translation. In this case, I don’t think it was an idiomatic question, but a confusing meaning idea. It was a little confusing. That’s all. Maybe 4 eyes reading your draft instead of only your two eyes can help and that’s all. :-D

Submitted(+1)

I love the visual design. Mechanically it seems interesting too. You could simplify the mai roll mechanic by just making a success require rolling a 6 since statistically it won’t make a difference to change the number you’re rolling for.

Developer

Hi Brian, how are you? Thanks for the feedback, I'm glad you liked it

I've been thinking about simplifying the roll, but for example: if you bet 1 number, it doesn't statistically make a difference, but once you can bet +1 number on the same roll when spending Fury, that changes, right? The idea is this possibility of spending resources to increase the chances. In Furyya I tested with 1d6, but if it was 1d12 or 1d20, the feeling of victory would get harder and harder. What do you think?