Thanks! Yeah, I got all of the art done in a day and a half. I spent a ton of time trying to get the mechanics to work and didn't give myself enough time to create enough levels to show it off.
Those are some good ideas! I definitely wanted to flesh out the interaction mechanic a lot more, but I barely got the UI to work at the end. Lol. One example was being able to pick up the gravity test block and carry it with you around the level, to see it flail around the level whenever you start messing with gravity. But, I like the idea of having other moving objects that the player needs to navigate around.
Thanks for the feedback and ideas!