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The Crystalline Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story/Mechanics | #2 | 3.667 | 3.667 |
Theme | #4 | 3.667 | 3.667 |
Overall | #4 | 3.083 | 3.083 |
Art/Music | #5 | 2.500 | 2.500 |
Gameplay/Design | #7 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That's a lot of 3D modelling apparently.
The mechanic could be expanded with some doors, buttons etc. or something more original. Not sure if it's enough on its own. Maybe some constrained dynamic objects? Like a heavy box on a rail (so it would slide when you change the gravity but it won't flail around the level).
Thanks! Yeah, I got all of the art done in a day and a half. I spent a ton of time trying to get the mechanics to work and didn't give myself enough time to create enough levels to show it off.
Those are some good ideas! I definitely wanted to flesh out the interaction mechanic a lot more, but I barely got the UI to work at the end. Lol. One example was being able to pick up the gravity test block and carry it with you around the level, to see it flail around the level whenever you start messing with gravity. But, I like the idea of having other moving objects that the player needs to navigate around.
Thanks for the feedback and ideas!
The mechanics has a lot of potential to make the game become very fun. Making a 3d game in a game jam is a brave thing. At some points I didnt know where I was standing. I wanted MORE!!!!!! guessing its like a puzzle game? Keep it up!
Thank you! I wanted to focus more on the platforming than the puzzle aspects of the game. But, with a game like this, that can be a little tricky to work around. But, I plan on making more levels for this in the future and provide an update that fixes a few of these issues.
Also, I try to only make 3D games. I like the challenge. Lol.
This game makes me go YES! Love the graphics!
Thank you!! I made everything myself this time around! Well, except for the grass. Aside from that, everything was made within the jam! It took me like a full day and half for all of the art. Lol.
Sadly I wasn't able to get past chamber 2 due to the escape menu not working. Also since this is a WebGL build the escape menu really should be bound to something else. Also I would have appreciated if the controls were listed, even if it was just a block of text in the description. I'm really sad that I couldn't properly play this and will definitely try the post-jam version if there is one.
Ah, I didn't consider the issues Esc would have in a WebGL build. I'll be sure to map it differently in the next build!
Thank you for pointing that out! I'll be sure to update the page asap!
And, I plan to fix as much stuff as I can during this week. The post jam version is gonna blow your mind! (maybe.)
I hope so!