Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very cool! lots of good mechanics. The only thing that is a bit janky is the exact positioning of the molotov throws. I found it a little hard to time the throwing and sometimes I would get it close to the bunny but not close enough to kill them. Otherwise really good :)

(+1)

Thanks! Honestly, Im surprised no ones else mentionned it before, cause it was one of my main concerns, but now im hesitating to leave it like this, and simply change some hitboxes here and there. My idea, is to spawn an explosion hitbox when the molotov hits the ground, and if a rabbit touches it, hell be set on fire. The reason why I dont want to change the weird aiming system, is that the system works fine when you shoot close to you, and its less precise when you throw far, which is kind of realistic and balances the game so that you dont always get sniping shot. The game would be too easy if people only used molotovs, cause I want people to get creative with the oil and the shapeshift mechanic. So yeah do let me know if you think my reasoning sounds weird or if you agree. Thanks again ahahahah at this point im writing this to convince myself :)