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(+1)

So this is nice! I really like the mechanic, and I like the art, especially the jump in air particles.

Would be nice to have some more backstory, like what is the flying needle?

Also it would be cool if I could jump into a wall and then dive into it rather than duck into the floor and then swim up. Also the inverted controls when you are upside down are a bit confusing, but I get why that would be hard to change.

(+1)

Thanks for the feedback, Yanni! I will experiment with those suggestions in case I get to the next round.
Jup, the control scheme is a bit hard to solve. My only solution currently would be to only swap the inputs once the player stops moving and moves again while being upside down. Because changing it mid moving from side to upside down would be bad as you would just move in the opposite direction suddenly on the transition. Though I can see this potentially even making it more confusing. 

Yup. I agree. Its a tough one.